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Turn off light Favorite Comments 0 Report. Season 1. Season 2. Season 3. Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht. Im Besitz Jetzt kaufen Jetzt vorbestellen. Im Besitz Kostenlos. Neu erschienen. Beliebte Titel. Im Angebot. Alle Spiele. Mehr GOG. GOG Galaxy. Werde Teil des Teams.

Technische Probleme mit Spielen. Bestellungen und Zahlungen. Konto und Website. Infos GOG. Custom stockpiles A few of the more significant additions are for the custom stockpiles. The lists are now alphabetized, and they can also be filtered! Since the last log we've done, well, a ton of corpses. There are many different things that can die in this game.

Furniture has had a revamp, and they'll even show rain droplets now if they are left outside. We have floodgates, bridges, the small workshops, traction benches, wells complete with bucket moving below, and vertical bars. We should be able to take a look at this and some more for next time. In part, we discuss the new dwarf artwork! And unlike the more notorious teaser episode where we discussed the embark screen, we can actually share this stuff with you at the same time.

Professional dwarves Here we have a fisherdwarf and a stoneworker. It shows their actual worn clothing dresses and gloves in this case, based on their generated civ clothing selections , but it is colored according to their profession, like the ASCII smiley faces. That's one of the two main dwarf display modes we're exploring.

The other is to show the clothing with proper dyes. We might end up with additional ones as well. You can also see here that hair styling choices are respected, along with hair colors or the absence of hair color because shaving has ensued. We should also end up with at least four skin color groupings you can see two in the images below. The dwarf definitions have a lot of colors, but some of the names are close enough that we're going to use broader categories to keep the amount of artwork under control - we're not using shifts or recolors here, but Mike is rather selecting all of the colors by hand for each palette.

Arena dwarves Visible equipment! The day has finally arrived, ha ha, outside of the venerable 'my adventurer changes color when I take off my coat. As you can see, the materials are also represented - we have bronze axes and plate at the top, and a variety of clothing items, a steel spear, and iron mail at the bottom. The clothing are cyan because arena mode treats them like the standard jobless profession currently. The hoods are also going to be improved by some alpha blending on the next pass.

There's a human there on the right, as the debug creature, and they'll also be receiving this layered look, along with goblins, elves, and kobolds. Others like animal people and night trolls should be able to display their weapons as well - doing additional layers is difficult as you can imagine, drawing caps for elephant people and slug people are different projects , but we'll see how it unfolds. Scamps imagery and vocals are included. Here is the monthly report and there is also a Future of the Fortress reply.

Of course the reality of the last few weeks has involved more than its fair share of real-world smoke, which was not at all fun or good for work, and also impromptu insulation changes for the whole building which involved a lot of hammering at sleep for me hours and then getting called off and doing it again next week At least the smoke has been gone for a few days.

There's a ton of art work going on - we are much closer to showing dwarves now, and all sorts of other matter. While drawing has been happening, I've tried to get the stockpile interface done, somewhat like the zones screen -- this means stockpile repainting not just partial deletion , and also the ability to make stockpiles larger than 31x We should be able to show this as well once things settle down. That one will be differently interactive, since the video is pretaped, but we'll be in the channel on the PAX discord interacting in what I, well, it's like interactive commentary on a movie?

No idea how that'll shake out, ha ha, but I'll be there. I have another obligation right after, so I'll have to duck out at I also tend to treat deadlines on paper somewhat seriously, perhaps as a habit of my schooling, even if it's not apparent with all the 26 month releases of the past, ha ha. In any case, my response was interpreted by a few people as Kitfox pressure, which it isn't - if there's any Kitfox pressure it is of the form "Tarn, please take a weekend off!

I should take a weekend off sometime. This weekend might kind of count, just because the air is so smoky I had some trouble sleeping so I haven't done much useful. All will be well. But yeah, my primary perspective on release deadlines and stuff, just to remind people, is all about healthcare. Healthcare is cool. Speaking of which, over in Dwarf Land, there's been various progress. The main thing we talked about over on Steam News was the new zone interface.

Zone starting the painting process I removed the border here with the rest of the buttons and the minimap since we haven't finalized various layout decisions there. Here we have a rectangle paint and a free-draw which gives you the same feedback from the Classic version, in term of which zone types are supported by the selection. I still need to do the wall-sensitive flow tool. We're trying to include a bit more help - there are even tooltips! You'll see a few below. Zone selecting type after painting There are still five Tarn-icons in this image, complete with default MS Paint colors Meph cooked up the rest.

It shows an icon representing the type of zone over in the graphical area as well - this even reflects the level of temples and guildhalls. Zones are only visible when you are in zone mode, as in Classic. We'll stay safe! Zone setting location The extra space on this one is used for the list of existing locations that you can assign. It would probably be helpful to show the number of worshippers and current temple status in the main list without requiring the tooltip.

Lots of improvements to be had as we go. Zone now a temple Utag is into hospitality, so we get lunch. Multiple zone selection This is the mouse version of "v: next" from Classic zone mode. You can click on a tile and it gives you the zone there. If there's more than one zone, you can flip between them with the arrows or just click somewhere without overlap, if there is such a tile.

Zone repaint tool tip Here the cursor was over the little repaint rectangle there which is a Tarn icon, so not remotely final. Zone repaint is exciting! Zones can even be transported to entirely different places if you draw one rectangle and remove the original in whatever order, as long as you don't click "Accept" while the zone is empty. On top of the continuing PAX event, there's various tumult over the next several days, but hopefully we'll settle back into the rhythm of things again soon and have some more work to share.

Naturally, a monthly report has also surfaced, along with the Future of the Fortress reply. Here's the minimap I mentioned in the last dev log: Minimap Minimap animated We're continuing to experiment with bringing some information out from the status screen, as seen above the static image there.

Meph also brought us to the world of guts! Here are some placeholder dwarves that have had a run-in with my debug tools: Contents under pressure In the graphical version, they don't drag two tiles behind, since that would look even more ridiculous, ha ha. So there will be rare mechanical differences after all! In this case, it seemed fine. I haven't slept much recently. Here are the images: Item list Item filter Embarkable critters Mike and Meph did amazing work, and now there are many little buttons to press.

We don't have the separate screen for choosing new items anymore - that's now all been incorporated into the item tab. The elements respond well to resizing and it centers itself on ultrawide monitors, thanks to a lot of input from Mike, and we'll keep that standard up as we revisit the various portions of the game. The keyboard commands are still in, but we haven't decided how to display the bits in focus, so that isn't reflected. Since then, I've been continuing work on the main screen.

Nothing's ready to show yet, but so far I've got a tile-perfect minimap for forts embarking at 4x4 or smaller, anyway, otherwise it has to approximate , and a general arrangement for buttons around the border to replace the giant menu pane, with the date always available just above the minimap in the top right. And it has text filtering now! We're hoping to continue to bring screens hidden in the depths out to the main screen as possible the Stocks used to be found at 'z' and then some tabs over , allowing you to remain more present in the main play area as in most modern strategy games.

I think the world map 'c' will probably still be its own screen, due to the world map display, but we'll see about the rest! Number twenty-five!

Today's accomplishment was bringing the text display up to bit color so I could set a tab's label color correctly. The game has been able to display its 16 colors at whatever RGB values were set in the init file for many years, but now it can display more than 16 text colors at a time, ha ha. We'll definitely be able to show the embark setup screen with the next news post as a sample of the new UI.

The next thing I'm working on is getting those UI elements to respond more nicely to window resizing. Then we'll be back to the main screen. Also a Future of the Fortress.

We still need to remove my terrifying scrawled icons, but there are free paint and rectangle dragging modes, and you can do priorities, mining modes, and can easily switch back and forth between blueprints and standard designations, all with the mouse.

Traffic weights have little sliders in an advanced options section. And this all can be done both paused and unpaused. They are currently grouped into six categories in buttons down at the lower left, and expand upward, but we'll see if that sticks as more main screen interface elements are updated.

It was important to highlight digging on the main screen, for instance, and that's done by having it be the leftmost button and a top level category with all the different sorts of digging within its section. Naturally, it'll be easier to understand once the images are deTarned. DF Talk 23 now has a transcript!

Thanks go to voliol and Quatch for getting that together. Episode 24's transcript is still in progress. I'd been hoping to get the first UI screen images together, with a glance by the artists the screens are currently frightful, described as Elven in my programmer's color scheme , but the real world became variously intense again, so that hasn't happened yet. Cruelly, these are teased in the latest episode of DF Talk Rainseeker returns!

We did post some mostly-animal images over at Steam while I was prototyping those first screens and hoping to log them here. Glass Floor and Seeds and Trinkets Here I made a glass block floor, placed a seed stockpile, and hoped to show off the seed and craft images.

Immediately, reptile vermin began having a go at them as seen near the center , so I had to take the shot prematurely, before I could get all of the crafts laid out. Birds Birds! Look at them all. It's great to see every DF player's favorite bird, the kea, finally displayed. And there's a kakapo. Cassowaries and emus and ostriches. And more. Underground giants Some giant underground beasts! The giant cave spider is a crucial DF menace, and it looks sufficiently sinister.

Giant moles are adorable. Cave toads and giant cave swallows and the important giant rat, larger than the large rat, of course. Smallish mammals The two monotremes and some of their friends!

Pangolins and porcupines and hoary marmots and opossums and beavers. Campaigned for Bill Clinton in the US presidential election. Once said "Acting is like a Halloween mask that you put on". This was somewhat inadvertently prophetic: He died on Halloween Day It was also the 53 year anniversary of the Hollywood Palladium just a few miles east on Sunset Boulevard.

Died on John Candy 's 43rd and final birthday. I would rather quit while I was ahead. There's no need in overstaying your welcome. I would just look at Harrison [ Harrison Ford ]; he would do stuff and I would not mimic it, but interpret it younger.

Mimicking is a terrible mistake that many people make when they play someone younger, or with an age difference. Mimicking doesn't interpret true because you can't just edit it around. I guess many people would change after a nomination in the way they see things. In my case it's really irrelevant in terms of what I do. Still, it was an incredible experience which I will put in my memories, like everything else.

If I have some celebrity, I hope I can use it to make a difference. The true social reward is that I can speak my mind and share my thoughts about the enviroment and civilisation itself.

There's so much shit happening with people who are exploiting their positions and creating a lot of negativity. Every day of my life since I finished My Own Private Idaho , at some point in the day, I find the conversation somehow goes back to that film, because it was just such a great experience.

I just start getting all joyous and start babbling about it. I just always loved the names Helen or Ashley, I don't know, they seem familar to me, like I need to be with them I love Sam Shepard , he is like a father to me.

We don't even have to talk, we communicate without words. Animals are not our playthings. We are on this earth to protect them. It's our duty. I project a definite innocence. A lot of that is just the way I grew up. We respect our parents and they respect us. Even when we were younger, it was never, 'Well, I'm the parent and you're the kid.

Just the opposite. My father used to say, 'The youngest gets to yell the loudest because they're never listened to! They always gave us a fair shot. We all have our distinct things. Leaf [brother Joaquin Phoenix ] was the family clown--very witty, very smart. Mom had to work a lot, so Rainbow [sister Rain Phoenix ] was the mother and the older sister and trendsetter. Liberty [sister Liberty Phoenix ] was always the most physical, like an acrobat, very nimble and strong, a really beautiful girl.

And Summer [sister Summer Phoenix ] was the youngest, the baby of the family, with big brown eyes and blonde hair, more American-looking. I want kids, a family of my own. I'd like to give them the first eight years of their lives in the country. Then I'd want them educated, which I wasn't formally, although I had a tutor once when I was twelve.

At times I miss a formal education, but at others I thank God for everything else I have now. What I have got from my childhood aren't toys, but memories. And happy memories are better than any toy. It's a great feeling to think that I can be a friend to so many people through my movies. I'm having a kind of hard time keeping my head above water in this crazy business. In Stand by Me , I realized that what I was creating was going to live on far longer than anything of me as a person.

The characters are more powerful than the person that creates them. I would get songs sung to me, like 'Old Man River, 'or kids would call me Mississippi and things like that.

At the time, I wished I had a name that blended in more with my surroundings. Now, though, I've really learned to love it. From fifteen, I really liked it. It felt appropriate.

Before that, I don't think it quite fitted me. Raised together as children, they came to know of the "Wizard King"—a title given to the strongest mage in the kingdom—and promised that they would compete against each other Second season of One Punch Man. After rigorously training for three years, the ordinary Saitama has gained immense strength which allows him to take out anyone and anything with just one punch. He decides to put his new skill to good use by becoming a hero.

However, he quickly becomes bored with easily defeating monsters, and wants someone to give A young priestess has formed her first adventuring party, but almost immediately they find themselves in distress. It's the Goblin Slayer who comes to their rescue—a man who's dedicated his life to the extermination of all goblins, by any means necessary.

And when rumors of his feats begin to circulate, there's no telling who might come calling next Related Anime In the distant future, humanity has been driven to near-extinction by giant beasts known as Klaxosaurs, forcing the surviving humans to take refuge in massive fortress cities called Plantations. Children raised here are trained to pilot giant mechas known as FranXX—the only weapons known to be effective against the Klaxosaurs—in boy-girl pairs.

Bred for the sole purpose of piloting these Shiina Aki is constantly being treated like a girl due to his feminine looks so he decides to move to Tokyo to attend middle school in an attempt to change himself. However what awaits him in his new home, Sunohara-sou, is the kind-hearted caretaker, Sunohara Ayaka. Along with the three female members of Aki's new middle school's student council, Yukimoto Doukyuusei Movie Doukyusei -Classmates-.

Rating 6 users, Avg: 4. Summary Rihito Sajou is an honor student who got perfect scores in every subject on his high school entrance exam. New Game! Currently viewing: 5. Obey Me Obey Me! Banana Fish Banana Fish Currently viewing: Miss Washer! Uncensored Currently viewing:



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