Fallout 3 mod download history






















It is a two-part quest arc and is around the length of a standard Fallout side quest, taking an estimated hour or so. It is also fully voiced, with nearly lines of dialogue and five new interiors.

Fallout 3 players who download the mod can start the quest by finding Charlie at the Museum of History and heading towards the Washington Monument where Charlie will be off to the right of the landmark. ULBeam also added: "Although the mod has political themes, they are squarely within the Fallout universe.

For more details, follow the link and read the full description. Unofficial Fallout 3 Patch is an effort put forth by modder Quarn with help from others to fix a variety of bugs, mostly minor, in the game. It effects the changes on a plugin level, so anything not editable via the GECK or through mesh and texture editing is not possible. However, there are a myriad of bugs it can fix and already does, ranging from floating rocks and trees to minor mesh errors like the mesh holes on the bottom of the laser rifle or the incorrect physics material on several creature ragdoll skeleton meshes to AI bug fixes such as Shrapnel wandering the wastes if Flak is enslaved.

Download Weapon Modification Kits - or 'Weapon Mod Kits' - allows you to use a Workbench to modify your favorite supported firearms with a range of handy attachments:. Earlier versions added special weapon mod workbenches to locations, but the latest version allows the use of any workbench. Mod Kits can be purchased or found in random loot. Download A. Crippling the legs slows the enemy, crippling the arms and head affect aim, and crippling the torso causes a drop in strength and endurance.

Download Mothership Crew adds a new faction: your own starship crew for Mothership Zeta, that will form a powerful organization called the Terran Starship Command. Under your leadership, the TSC will start playing a major role in politics all over the wasteland It is very COOL!!! Download This mod adds 17 new chems with unique effects to all chem-related leveled-lists in the game. Some of the added chems can be used to fill empty syringes and Dart Guns and unleashed upon your enemies.

Download Makes several changes to companions and the 4 main caravans. Re-equip their default armor and weapons, changes their aggression levels, and recruit as many as you wish without karma checks. Non-essential and essential versions. You can also become a Time Lord and Regenerate. Download The most widely used environment mod, changes lighting, weather and other environmental effects. Download Changes companion handling to behave more like a real squad. Download or Download 2 or Download German Version Inebriation adds a drunken effect to using alcohol.

The effect increases the more you drink. If you use the Fallout Script Extender you will also experience movement confusion as your character stumbles around. It also adds a very strong hallucinogenic effect to cave fungus. Download This very general and useful mod allows a more realistic repair of items from similar ones of the same material type or weapons caliber: A leather belt repairs leather armor and some helmets and a baseball bat can repair the wooden stock of hunting rifles.

Wonderglue will repair clothing and leather. Tin cans and scrap metal are now worth picking up because they repair most armor and guns. Primitive forms repair rarer and more expensive items: the 10mm pistol repairs a 10mm sub machine gun but not a 5. It also lets you repair a rare and expensive item without having to find another of the same exact type. For example: a common missile launcher will repair the rare fat man nuclear missile launcher.

A large part of weapons maintenance is cleanliness, so cleansers will repair most guns and armor. Schematic created items are repaired by the items needed to create them.

Using the mod will allow you to stay repaired most of the time by carrying light weight spare parts like scrap metal, tin cans and leather belts instead of having to carry two of heavy items like big guns and armor. Warning: Using this mod will eliminate the poverty of the early game and allow you to buy expensive luxuries and furnish your house very fast. Where can I find my download history? Alternatively, you can access your download history via your user settings : When you access your download history for the first time and you have downloaded a lot of mods it might take a while to build.

Please note: It is not possible to remove items from your download history However, your download history is private and can only be viewed by you as well as moderation staff. Millenia is a gun nut who is also the best texture artist making mods ever. We are just lucky that he was making mods and not scooped up by a studio earlier. Christopher Wallace is retexturing all the vanilla weapons not already covered by Millenia. Most are available in the Weapon Enhancement Pack at the end of this subsection, but a few textures from the individual weapon retexture mods are still used to replace textures in EVE.

The textures are higher resolution than vanilla ones, and the normal maps are half resolution uncompressed which yields even better looking textures. These are not always compatible with the changes made by some of the other mods in the weapon section of this guide. The two unique weapons patch files each include a plugin, and the Stats changes in these plugins are compatible with vanilla unique weapons Stats and not with the FWE changes to these.

Optional weapon mods that at least some users will find interesting. This mod requires that the AK replacer mod has already been installed at a lower Mod Organizer priority. Fallout 3 was built to run on the computers available in ; the computers available now support the processing to display higher quality versions of the various items seen in the game.

Let's be honest, there is a ton of ugly, rundown crap in the wasteland. This section will help that crap look as good as possible. Do you really drink these? What do you have against water? Are you trying to become a night light? Uncheck one of the versions white or black and drag the meshes folder to the checked selection. Right click the checked version and select Set data folder , the click OK. Even the mods listed above only provide improved resolution textures for a portion of the objects in Fallout 3.

The following is a list of mods with such textures. Some of the mods need some small packaging changes before use in Fallout 3. Remove all the folders that are Fallout NV specific, and if a texture duplicates an existing high resolution Fallout 3 mod textures then don't use that texture from the New Vegas mod. The NMC texture mod and a few other texture replacers in this guide include many but not all the textures in the mods below, but the versions in the mods below might still be preferred if enough VRAM is available:.

This mod has a larger variety of high resolution holodisk replacements than those available in FO3 mods. To use it choose and download one of the three variants aluminum, dirty, or iron ; aluminum ones seem best. This mod provides a large set of Fallout textures and meshes. Versions at three resolutions are available. There have been some initial comparisons of these with mod textures from other mods in this guide.

The NukaCola-Ojo. Some users report performance problems when using the high resolution textures. Unselect during installation or remove after installation the following FNV-only folders: nvdlc02 and nvdlc Some like lots of gore in the game and others, well, just don't. This section features optional mods for both; most users won't use either of these.

There are mods to provide higher resolution gore and blood, as well as a few mods that reduce how much of these you will see these, unsurprisingly, are lower resolution.

Choose one optional subsection or the other or leave the game as it is! The game itself allows setting the level or gore, but these add some better graphics to support it. Probably the only blood mod for Fallout 3 that matters, but it can cause performance problems with some older laptop and desktop systems due to a significant increase in VRAM and script usage over short time periods. Oh wait Anyways, there are some annoying sounds in the wasteland, but this section will help with that.

Install the selected main file with MO, then install the optional file s using [Merge]. More and better quality ambiance music for the wasteland, alternative to the vanilla ones. You might prefer these. Even after a war everyone still wants to hear the music they like.

This section provides some mods with new or expanded radio stations. The Fallout 3 Radio Stutter Fix section near the end of the guide discusses potential solutions for stutter in the Pipboy radio stations. Remapping the M key taken directly from the mod page. Yet another Early to Mid s classic music. Hishutup feels that classic music fits Fallout very well. Allows player to repair armor just like weapons. Fixes up the equipped piece of armor with the lowest condition. Finally available for FO3!

This excellent mod will give many new perks to players that are every bit as good or better than the vanilla perks. All of the Metro map mods below have some flaws.

A Useful Metro Map shows the entrance locations and has fairly accurate locations for the stations, but reveals way too much information about alternate paths between stations that can break immersion.

Metro Map Replacer has the look and feel of actual Metro maps, but station locations can be inaccurate and the entrance locations are not shown so navigating between places in the game often requires drawing a separate paper map that adds the details not available in this map.

It has more information and a few small spoilers e. One option would be to start the game with the A Decent Metro Map or perhaps Metro Map Replacer , and after discovering most of the station entrances and alternate paths between stations replace this mod with the A Useful Metro Map if needed to avoid having to draw a paper map. This very popular mod is the premier mod in Fallout 3 for adding additional and varied enemies, created by one of best known mod creators.

Unfortunately it was never ported to Fallout NV, much to the disappointment of its many fans. Install this optional mod if you want a significant challenge with tougher and more varied enemies and the system can handle the additional VRAM and scripting. The changes or patches are described in the entries for each of the affected mods:.

The rest of the mods in this subsection are needed if MMM is used; they are labelled optional only for those not using MMM. Install with MO. This can be combined with the original mod by using [Merge] during installation or it can be installed as a separate mod. I didn't sign up for this. This is someone's bullshit political agenda. Who authorized this? But you must persevere to the end, knowing that only then can you proceed with your head held high! You didn't really think that after installing so many mods you wouldn't need to add a bunch of compatibility patch mods, did you!

Just be happy that almost all the compatible patches you need are already available! Many of them weren't available until years after the game was released.

Now you probably think that when these are installed all the compatibility issues will be fixed. This is where the pointer to the xEdit manual is usually provided so you can learn how to build additional compatibility patches in case you forgot to ask it's here The end of this section has a list of which patches in this subsection are used for different combinations of Fallout 3 mods.

The patch mods listed cover many but not all of the incompatibilities. Overly harsh restrictions on carry weight and unfortunately encourages many players to use Fast Travel to a player home to manage inventory.

Frequent use of Fast Travel will eventually cause game stability problems. Load the plugin just before the Bashed Patch , then run Wrye Flash and the plugin will be deactivated and its data will be included in the Bashed Patch. Since the patches are loaded after the bashed patch to prevnt problems with Wrye Bash, any FormID list or Leveled List subrecords from other mods not included in lists contained in the patches will need to be manually inserted into these lists with xEdit or they won't be used.

Pne example of this is that the Zealotlees ACR won't be in the list of weapons available to Supermutants. The TWPC patches add all the plugins needed by a patch to the list of master plugins for a patch even though some of these are not actually master plugins.

This was done to help users remember which plugins are needed for use of the patch even through some aren't actually master files. This has unfortunately caused a lot of confusion among users of the patches.

These show up in MO when you right click the plugin in the right pane of MO. Some of them like diff. Since they are not actually masters the game itself will ignore this addition.

If desired, open a TWPC plugin in xEdit, right click and use the Clean Masters command it will remove these falsely-labeled master plugins that are not actually masters. There is no need to try to add these additions elsewhere with Wrye Flash or xEdit. These falsely-labeled master plugins can safely be eliminated if desired when merging plugins with Wrye Flash or in the plugins included when using the Merge Plugins utility.

Some users prefer to not use 20th Century Weapons since there are so many weapons added, and because there are problems with some of the weapons. Until Deadmano provides an alternate version for some of the major patches in TWPC, a patch that includes 20th Century Weapons can be installed. The plugins from the 20th Century Weapons mod also need to be installed temporarily; after the editing they can be removed.

Open xEdit and select only the desired patch. After xEdit' loads any record in the patch that includes a master record from 20th Century Weapons can be removed. When all of these records are removed, run the Clean Masters command in xEdit on the patch plugin and the master reference to 20th Century Weapons will be removed. As mentioned, this will require having the 20th Century Weapons plugin installed while editing with xEdit, but once this is complete it can be disabled.

If some of the mods in the guide are not installed information is provided on how to modify the choices. Don't check a box unless all the mods mentioned for the box aren't installed. Even then some boxes are unchecked because another larger patch already includes all the necessary changes.

As recommended, put all the selected TWPC patches at the end of the load order after the bashed patch. Don't use LOOT to sort these. As suggested, merging the patches is an excellent idea to reduce the number of plugins. Note, use the patches from only one of the rows below:.

Don't remove these. The readme in this archive describes the available patches and how to use them. More plugins will be added to this file, and when this happens there will be a changelog entry.

This archive file was last updated on February 10, This section will include a list of forum user recommended mods that other users may want to include in their game. The mods included in this section will either be reasonably lore friendly e. Markie's Fallout 3 Overhaul Modding Guide Mod Organizer 2 Version now available has some very useful recommendations, especially for first time Fallout 3 users; e.

Some other recent mods that look interesting but have not yet been tested for inclusion in the guide include: Rockopolis 2. LOOT does not have Unrecognized Plugins since it uses computer algorithms to sort the files, but check the plugin order and use LOOT to look at conflicting plugins and to move plugins when needed.

LOOT will remember these changes for future runs. LOOT uses a file named userlist. A version of this file for use with this guide is available here.

The userlist. The file for the guide includes recent updates to Bash tags and plugin cleaning needs, and some plugin order data designed specifically for users of this guide. The Bash tag and mod cleaning data will gradually show up in the LOOT masterlist, while the plugin order data will not as it is specific to this guide. The file for this guide will be updated frequently since a new script is available that makes identifying useful Bash tags much easier, so if you use this file check the guide to regularly to see if it has been updated.

There may be a few plugins that are not yet in the masterlist. If a mod has a cleaning indicator in the guide and LOOT does not mention that one or more plugins need cleaning, it is recommended that the xEdit cleaning process is used on plugins in the mod in case they need cleaning.

The Bashed Patch is almost as versatile for Fallout 3 as it is for Oblivion. This means that many options exist to manage the merge of game objects into the Bashed Patch. Bash Tags provide information to Wrye Bash on which object types from a plugin should potentially overwrite objects from later loading plugins. There are several ways to provide bash tags for use in Wrye Flash :.

Mouth , and R. Teeth , bash tags so the facial changes it provides are not overwritten. Of course, if mods are used that are suppoed to override these Project Beauty entries for selected NPCs then use these tags for those mods.

ACBS , Actors. AIPackages , C. The other DLCs don't need any bash tags. If you add a lot of mods to a Bethesda game you need a bashed patch if the mods being added are trying to replace parts of the content provided in vanilla game or provided by another mod. If you add mods that are self contained and don't use a lot of the content in the vanilla game you don't typically need a bashed patch.

An FO3Edit Merged Patch uses the data from the last loading plugin for the object type, and its compatibility patches aren't as versatile as the bashed patch.

The two major situations for which a bashed patch is needed are:. The bashed patch provides this function for some object types, but not all, and some properties of an object, but not all.

To create a bashed patch first go to the directory where MO is installed and open the mod folder. Create a new mod folder with the folder name using "Bashed Patch," followed by the current profile name e. Now copy the Bashed Patch, 0. To create a bashed patch, when Wrye Flash is started right click "Bashed Patch,0.

If there is a pop-up that saying certain mods will be disabled because they are mergeable, click [Yes]. If not, disregard. In the Bashed Patch menu in the left pane it is recommended that ALL boxes are checked except the following:. It's recommended that each MO profile that uses a bashed patch includes a mod folder for a bashed patch unique to the profile e. If the based patch is not already in such a folder:.

Hotkeys for Fallout 3, including those added by mods in this guide, are listed in the Fallout 3 Hotkey guide. The FWE - FO3 Wanderers Edition mod provides a large set of configuration settings to allow customizing the game; the main reason it is a Core mod in the guide.

It includes an alternate fast travel plugin that disables fast travel and instead provides a motorcycle for the player to travel much faster than usual.

Some users like to have Fast Travel disabled for better immersion, while others prefer to leave it enabled but use it sparingly. If any user would like to have their settings listed, just look at the menu settings page linked below and format it the same way. Also, only include mods that are listed in this guide and make sure the URL is correct. That is all that's needed to start a menu settings page; when finished just link it in the forum or send a PM to Kelmych and it will get added below for other users to see.

Fallout New Vegas and Fallout 3 support the Xbox controller natively, but there is no way to change the default button settings other than switching two button's commands.

This is a problem when using mods like Project Nevada that add in new hotkeys or for users that have any other type of controller. To solve this issue, the best option is to use an emulator or wait until a modder figures out how to fix the whole thing which is being worked on, so there is hope.

There are some Nexus mods that purport to do this, but they have not been tested with the mods in this guide. The link below is for a page that will have instructions to setup Xpadder with an Xbox controller and some other instructions for users with different gamepads to create their own profiles.

User that are using other emulators can create their own wiki pages and they will be linked to from here. Xpadder Setup. It has not been tested by STEP forum users yet. Some players experience problems with stutter when the radio stations play music, and there isn't any stutter when the DJ is speaking.

This wiki page on the Nexus wiki has a good summary of potential solutions. Fallout 3 was designed when Windows XP was in use, and there can be problems using more recent versions of Windows.

Some users have found the CCCP Codec pack eliminates this problem, while others have had success with some of the other codec options mentioned on this Nexus page. This utility can be used to see which codecs are installed on the system. As most of the suggestions are based on Windows 7 or older OS versions, Windows 10 users in particular may need to consider using Option D and applying the MADFilter codec instead of some of the simpler solutions. One common problem is that the Fallout. To get the values in these two files back to the default values, do the following from EssArrBee :.

After updating Mod Organizer to 1. Allowing Mod Organizer to manage archives has addressed the issue for some:. This problem can also result from a variety of load order issues, commonly caused by running Wrye Flash with the Lock Times feature enabled. Try the following:. If there are problems with textures not being loaded properly, make sure that Archive Validation is properly setup as discussed in this support thread. The AMD Gaming Evolved application introduces multiple problems including cursor problems when multiple monitors are used.

The MSI Gaming applications for Nvidia cards can cause an overly bright screen, making the game unplayable. Overwolf causes CTDs. It is recommended that these applications should not not running when playing Bethesda RPG games including Fallout 3.

Some anti-virus programs such as BitDefender can cause similar problems. See GrantSP's post here for more details. This is caused by a game engine problem in both Fallout 3 and Fallout NV.

To fix this turn the Pipboy light on and off several times and the problem should go away. This can also be caused by a Game Support app e. Unfortunately Steam overlays are not typically available when a mod manager is used to start Fallout 3.

This is a known Steam bug that is unlikely to be fixed by Bethesda or Valve. One workaround that does seem to work is FalloutLauncher Replacer for Steam described earlier in this guide. Other workarounds are discussed in this forum thread. Sometimes when using Windows 10 the game starts but the screen stays black. Usually this is easily fixed by exiting the game using the Task Manager, then restarting the game.



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